Thanks for the kind words Dabou ^^. Don't sell yourself short! Everything takes practice and we all learn constantly. There are some fabulous models in this contest already, I've been studying closely as well. I do plan on finishing the model completely and work on it a little each day. I have a lot of other projects I…
I have been really terrible about keeping my stuff updated on here. Things got hectic with the doing the dissertation. I have now, after lots of revision and help from someone at Unreal, managed to get that Assassins Creed style pushing aside the NPCs. I've used ray tracing to detect the proximity to the player as it is…
Professional web developer, and amateur 3d guy here. This is always the question, what should you use? The answer is, whatever you want. I could think of dozens of ways to build this. However I realize that is not very helpful so I will simply outline how I would do it. For sake of simplicity there would be almost no…
We can't get anything past you guys :) For the sake of clarity, I removed the last 2 replies from Joe & Eric so that I can make one post that clarifies the rename without muddying the message. Pimping & Previews, as a title for that forum, is gone for a simple reason: The rename will make those forums more accessible and…
I check this thread every 15 minutes for 12 hours after updating and no posts. Go to sleep for a few hours and this thread has a ton of posts. Thanks for the feedback everyone! @Jessica I'm with you on that. This will probably be the last large scene I tackle for a while. Think I'll move to medium sized props instead.…
Hi Bao :) I am a huge fan of the concept, because you have put so much effort into making everything work in a logical way. Many artists don't seem to care whether something would work in real life or not, they just want to make it look cool. But the fact that you do care really sets your design apart from the lot of…
Thought i'd do another update because i won't be able to again for a while, I have mainly just been importing the archways building and putting together more substances to use as base materials. Some marble materials. Parametric options for colour and roughness, along with a switch between polished and rough marble. Rough…
Almost done with blocking things out, more details to come as I start finalizing geo and making more advanced materials. A lot of my time since my last update has been going into material creation. The hologram material and Text Decals especially. I also am finally showing off the other side of the hallway and have…
iirc UDK meshes DO share materials and meshes (so there are memory savings) but they aren't 'instanced meshes'...as in, they are not 'batched' and drawn together in fewer draw calls on the graphics card like say, the UDK foliage is. If that's truly what Unity's prefabs do, then that's pretty badass. Prefabs in UDK are more…
Prop Update [WIP] Hey everyone, Foremost, thank you Bartalon and Peter for your feedback! I've continued work on adjustments and made a few more drastic alterations to the model. Texture Changes * The roughness of the main body form has been made less glossy. * A mask along the edges of the main form using curvature and…