if you are learning on the job then you aren't a specialist though. It sounds like they specifically don't want to have to train anybody. I don't understand it, it seems like the opposite way to run a business in a sensible way to me. Grabbing a bunch of random people and then trying to go 100mph and then dump most…
3D Game Environment I recently found a gorgeous set of environment concepts by Quentin Mabille and found that the first entry really sparked my interest and I decided to use my newfound knowledge in Maya, Zbrush, and Substance baking to try my hand at recreating the concept in Unreal Engine 5, which I where I created my…
@DEVgenesis Thank you so much, I felt the same way once I saw Robby Johnson's original concept! You should check out some more of his concept work it is amazing! @Jean_Pierre_Varg Thank you, I had thought about doing a Tileable or Trim for the Large Ruined Pillars, but in the end I thought it would be better atleast to…
Been trying to do a little bit here and there after work (not been great at that lately to be honest). Though since I'm new-ish to ZBrush, I often find I get stuck in watching a bunch of tutorials on how various tools work and different methods, which eats up time. I will probably continue to work on this character outside…
Alright it's update time! With this texture pass I was able to take a few steps forward with the materials and the tattoos. I wanted to fix some of the colors that I wasn't feeling, improve on the tattoos and make them look more like tattoos, and develop some of the materials a little more (mostly the skin). I attempted to…
Nice job on the sword and shield! The styles all fit together now. I like what you've done with the barrel, the tops of the metal bands "fit" better. The sword blade doesn't look like wood however, if that's what you intended. I guess you meant the handle is wood? The shield looks like it just came out of the shop. Maybe…
Here is the process I tend to follow: * Freeze transforms & delete history on all models for which you intend to export UVs * Unfold all shells as to avoid overlapping with themselves, and with as little deformation as possible * Flip any rear-facing UVs to the front (any UVs that shade red instead of blue) * Select all…
I think the main problem for me are the random straps around her stomach, that don't seem to do anything. It all feels too horizontal, and vertical for me. The breastplate also feels like it's going to fall off as soon as she straightens her back. The jacket too feels as though it's putting weight on the breasts and in…
@PixelMasher thanks for the input. Just wanted to get your thoughts on the 'UE adds a 1 pixel border pad around your lightmap sheet' thing. So many people advise to snap your UVs to a grid 2x2 pixels smaller in dimension in your DCC - so if your intended res is 32 then the grid becomes 30, 64 beomes 62, etc. Regarding the…
wow, i have never heard of it to be considered a slur either, in fact I believe it is the official title that the native new zealanders have adopted for themselves. It literally means "the people," and I believe that its' original use by the native peoples was in reference to individual tribes, and everyone else, including…