I think this is the first time I've looked at a horrible Kickstarter video and still be confident they will produce a great game. Even if those screen recordings from the editor was laughably bad, it still had the essence of the original games. I'm psyched for this.
actually I have resolved this. I just had to change the background to black in the lerp nodes and then blend them all with screen . But I am sure this is not the best way to do it and i would really like to hear your suggestions.
If there's weird mesh pinching you want to smooth out, try using the smooth brush with the Shift modifier, but then RELEASE the Shift button when you're drawing on screen to use a different algorithim that may get your the results you want.
In your screen shot, the shell is flipped (red vs blue). That could be causing problems depending what tool you're using. You could also try splitting the shell up into smaller pieces and then stitch them back together.
Depth peeling don't work. Similar results like on the screen. So I will try then this shaders. But it's quite anoying, this trick can handle any simple game engine, but not software for that amount of money :\ I don't get this. Thanks and Cheers!
Hey Firith, thanks for your feedback ! I'm agree with you about the pose. I'm trying to fix this now :) I saw the Zbrush screen of the character, that really really cool. I try to have the same proportions as these concept arts
The big thing about Surface Pro is that as far as I know there are no hardware keys. Personally for me to do any Zbrush and Photoshop work, having hardware keys vs pushing on some touch screen buttons makes a world of difference.
it would be awesome if version 2 had some sort of fake realtime reflections like screen space reflection in cryengine. for now, you can try faking it by duplicating the mesh and mirroring it to the ground, but would only work for ground reflection.
Just an update. Everything but the main machine is going well. Lighting and texturing are not my strong points though, and figuring out the lighting of the room in game is hard, since it has an overall light to it to make game play visible on screen and whatnot.
thanks neigan. didnt know about the component editor. not as nice as Max's way as it takes up a ton of screen space but it will do. anyone else know about if opening a new maya version file in an old version will break instancing?