I agree, I tried using it awhile back, and it's really annoying having to switch tools every time you want to move your camera around while painting. I guess we take the user experience of proper 3d apps for granted.
yeah man, very solid, it looks a little to bright on the pants, lower the highlights just a little. Just try it, but you don't want the character to turn out boring, or dull, so just try, and let us take a looksee...k GOOD STUFF!
cant be a hardware problem.. rendering dosent use hardware.. just your processor.. try turning on a supersampler like hammerslay.. and also put a plane behind it like xenobond/Kman said..you might also want to turn padding off.. 0 pixels
thanks guys ill try that nurbs one. what i was able to do is create a curve, then a circle shape and through surface do an extrude, i still cant get the control i want over this though. but im making progress i believe
That presser definitely beat the pants off of Microsoft's in terms of showing anything I actually care about. I'm excited about the new Need for Speed game. I've really been wanting to see what Criterion would do with the Need for Speed license.
I would have started with a cylinder, deleted the tops and just edge extruded the whole thing, scaling up what ever loops I wanted larger... rotating loops along the curve. Cant see that taking me more than a minute or 2..
i've got my ticket, tho since we're in crunch i dont get as many days there as i would have liked. If anyone wants to crash at my place instead of renting a hotel lemme know... yes...even you Ben. -R
the high polies look great. cant wait to see them baked/textured. :D i agree with [HP] tho, definitely get rid of some of those unneeded loops, if you want them for some curvature at least triangulate them where they are absolutely not needed.
Well here's how it turned out! its too bad i, cant figure out how to render this cool shader, but thats life right? When you want it to work it takes a vacation :\ http://i751.photobucket.com/albums/xx157/villageguard/Render1.jpg
The thing is Zbrush doesn't paint on UVs, so your UVs do not matter until you want to export it out. Polypainting pants directly on the polygons of the mesh, and each polygon is essentially a pixel. After you are done painting you bake the polypaint to your UVs.