if the left and right arms have the same UVs and you're baking ur normal map all at the same time it'll project one on top of the other and you'll get a total mess, if you want mirroring and ur highpoly geo is the same you will have to offest one arm's UVs to either be outside the 1x1 UV square or just scale it down in a…
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This is the key fact about LEGO games. I agree completely. The best game LEGO ever released is the kit creator thing for PC/Mac, and that's not even really a game.
eh? I've seen it only a small handful of times in my 8 years posting here. Good rule of thumb is to not attack the artist/creator when critiquing work.
Positive comments on Reddit make me feel so good! For all the creators reading, if you make something, post it to reddit. There are always some nice people there :smiley:
you remind yourself that most job creators are after profit only and if profit is estimated to be low, you will be out of a job. treat professional work and personal work separately.
Ok, I found out that the creator of the exporter made an update with working smoothing. http://forums.epicgames.com/threads/747452-Blender-2.5-Add-on-Export-PSK-PSA/page6
i have never seen either one of you 2 in the forums before, but before you go to far with this maybe it is best to get the original creators of the scripts in here.
that looks like a baking error rather then the mesh. I would suggest trying a different normal map creator like xnormal. how does it look on the actual mesh?
No, not the creator. Intrigued by the creative adaptation of normal mapping techniques. I like the lower examples, where they hide tiling artifacts with interesting lighting, could be really good in a scroller.