Here are a few updates: Render with diffuse, specular(armor only), and alpha(cape only) Textures updated rotation file www.tgz3d.com/DKrot.avi Kman, there are no seams on the legs and arms because you can slide those parts on. Well thats what I kept tell my self while I textured it And I dont like having filtering on,…
@elysium: thanks for the tips. cant believe i made that stupid mistake about the bulbs, my bad. btw: yea i get it. but considering i understood what u said this time around, i guess u dont need a translator? w00t! lol @Sectaurs: good idea! thanks man, will implement, though i think i pretty much already did in the…
Hey there, fellow 3D enthusiasts! Welcome to Day 58 of my epic 180-Day Topology Improvement journey here on Polycount Sketchbook. Buckle up, because today's update is all about my iron model and the progress I've made! First off, let's talk about why I embarked on this topology mastery quest in the first place. You see,…
As an update to this, I chose to make a local copy of void ReflectivityMetalness that used the sampler's metalness values instead of sampling the texture directly. I called it in my Reflectivity custom function after I had done what I needed to the metalness map. Strangely, it appears broken in normal view but renders…
Here is a small update from the Character above, Thank you all for the Feedback, I tried to apply it and that's my current progress. I changed the major body proportions, tried to get rid of smaller details, added more chamfers to the edges and polished the Hair. (along with other small changes) If any of those points I…
UPDATE! Thanks again for the valuable feedback. I wanted to update the thread about an alarming discovery related to the instructor's artwork referred to the images above. I did not originally include a couple of the 2D art examples in this instructor's online portfolio, but one of the pieces, a painting of a frog,…
It has been a while since my last update. The following is WIP. Since that time, I found too many problems with my first model and I decided to make a new and improved one. I also went and drew up a proper concept art to have a goal to meet, so I wouldn't wander off and get lost. The hair style changed as I was not…
Meh announcement. The Foundry marketeers just taking advantage of modo forum speculations. The upcoming gamedev updates have been previewed before in their hidden forum. And I was hoping it would be a free 903 update. I'm not gonna pay upwards of $500 upgrade price just for those (especially when I already use SP and…
Been a little while since I updated. Figured my updates were all a bit small and pointless, so here is the culmination of all that small pointlessness so far! Still very much a WIP, but I'm feeling like there is an end -sort of- in sight. All the big big stuff will be done when the buildings are sculpted and textured, so…