getting back into game modeling. Going from max to substance right now, will be incorporating unreal later. Mostly focus on getting up to speed with substance. here is the high poly of a subway street post, will post low poly later. here is a hipoly of a light fixture prop I am doing and here it is in substance baked with…
Working on this for a while and I guess it's about time to post my progress so far. Currently hp is about 80% done. Just need to add some more details here and there. I'm thinking of building a whole environment surrounding this piece later on. All the crits and comments are welcome. Here are a couple of WIPs. I will post…