d1ver - I just got windows 7 professional 64-bit and I have 8 gigs(giggety) of ram I opened 2 copies of 3dsmax both with shader heavy scenes,adobe cs5 with 20 x1024 textures, UDK with a heavy scene and firefox. It used about 5.5 gigs of ram and around 50-60 percent of my cpu(its a quad core). So yeah it kind of hard to max…
its just a matter of practice. my best advice would be to work as neatly and modularly as possible. break code into functions as much as you can, and print out to the console alot. When you break your scripts down into functions it becomes much easier to locate errors and also becomes alot more readable. When you are using…
in the past i've had weird problems with tablet input service getting restarted too. of all things, watching netflix movies reenabled it for me (something to do with silverlight i think) 3dsmax did it too sometimes. maybe it was user error on my part, but it never seemed like there was a one checkbox fix when i was having…
3dsmax sry I didn't put that in their I always forget. Sprung I did it with rtt but I got these dusty white marks all over my would be diffuse. I decided to just do it all over again, but for the future I would like to know how to handle this in case it arises again. I know I need to use rtt now I have to know why I get…
Hi CGXel, to be honest I don't really understand your question. Beside of all the stuff you said you import an 3ds max file into another and the imported objects don't carry the correct materials after import? If I import an 3ds max file into an empty scene the materials are there but not in the (compact) material editor.…
What are you exporting with? I sometimes do the same process with 3dsmax > UDK. I have a 'scene' with multiple objects in max > Export > FBX When I import it into UDK it seperates the whole 'scene' into its sub objects (As it should) and it names them from the fbx file name (or what you specify). So if the name is model1,…
Most good apps have snapping tools which will do this. 3dsMax has snaps which, if set, will allow you to extrude edges and cut verts, all snapping to a high-poly mesh. There is also Polyboost which has better functions for this, but costs money. Maya has "Make Live" which lets you snap any meshes to a selected mesh and…
What version of Max and Maya are you using? If its an older version of Maya and a newer version of 3dsmax I bet the fbx import/export plug-ins are different and wouldn't read correctly. It should give you some error messages when you export to FBX if something is wrong with the bones. It could be a naming convention thing,…
There are two Ivy Generators. One done by the Guruware (3dsmax plugin) which MoP linked to. And "An Ivy Generator" written by Thomas Luft which is a stand alone app. Probably the one Renderhjs is thinking of. Both have their issues but seem to work pretty well. They sparked a lense flare like "add ivy to my scene" era for…
Try crazybutcher's LSCM Unwrap tool. All you do is specify where you want your seams to be, assign them then unwrap. I suggest you shortcut flatten, stitch and stitch options. Also shortcut the subobject components, I just mapped those to the same as the editable poly ones, do the same for the transform tools. Use stitch…