You could also look into gradient mapping if you are going to have lots of textures, that way each diffuse texture could be stored as one channel. You could have 3 diffuse textures using one dxt1 texture and a relatively small 256 holding your gradients. You could also store the height map as the blue channel (-1 to 1) of…
ok, @musashidan can you help me if my explanation is correct or not. let say in this room there is 4 things table ,chair,telephone and floor . I setup texel scale 1 meter = 512 now all props are equal I put it in 3 separate texture : table with phone =512x512 floor = 512x512 chair = 256x512 is this how it meant ? and if I…
Just want to pull up jackablade about dwarves and immortality... Dwarves in Tolkien mythos aren't immortal. they're extremely long lived (around 250 years), but not immortal. They were created by one of the Vala (Aule, i think?) and given "spirit" by Eru (god). They're probably the most extravagant example of a deus ex…
Thanks computron!. -pt1- Here's a brief rundown, experiences and mistakes I've encountered when I was creating this environment. This is my first project using cryengine and I've learned lots of things, I've been dreaming to create this kind of documentations so that you guys can give me crits about my current workflow in…
yeah its not a head update but somes props I make for the same project a fireplace 844 tris 1024 diffuse and normal ,burned log 56 tris 256 diffuse and normal,render in unity (fire particules its not by my) and a big trunk 425 tris 1024 diffuse and normal
Hi all. I don't wish start new thread beacause have almost the same problem. When I bake normal map some edges (on a low poly model) are still visible. I'm use Maya (2016). When I export model to Unity this edges still visible also. The model was softed with "Soften Edge". Here is few pics that will show problem... (low…
At the rate prices are dropping and speed is increasing for SDD drives, in less than 2 years there will be cheap drives that are faster than 3Gb/s hopefully at some decent sizes (250 gigs plz?)
Ok now i see where you want to go. For a stylized version maybe the approach should be to simplify aspects of the face. Like in a cartoon some facial feature simply don´t exist or aren´t that hard modelled in. For example there is this thread: http://polycount.com/discussion/comment/2517341#Comment_2517341 Even if you…
Nice design, I hope you can manage to fit it into Lod1 limit which is 250. One suggestion might be getting ride of the holes and make the handle more of a straight bar.