This studio located in the Southwest has focused their efforts on graphic excellence and superb game-play. As avid gamers, they build the kind of games gamers enjoy playing: games that are visually engaging and enjoyable with high-level, intense playability. They remain dedicated to pushing ahead the level of quality in…
Hi all, I'm probably being a bit dense, but is anyone able to weigh in on a material setup using the textures output from Studio? I'm currently outputting 4 x textures at 4k: Albedo (set to srgb) R/M/AO (set to mask in compression and unticked srgb) Normal (flipped green channel) Displacement (Green Channel) The largest…
There was an interesting article today in the Harvard Business Review about the roles that Generalist play opposed to Specialists in today's companies. While the last several decades seem to have favored those who specialize in one particular skill or a small number of closely related skills, the inter-connectivity of…
Well of course, its not going to be completely reflective. But where it is reflective is that the study is based on peoples reactions based on aesthetics, but that being said i think its mostly interesting as a hypothetical as it would be highly difficult to do a similar study on art. I'd love to see Deviantart or Cghub…
Thanks goodness I'm back on the internet, which will make sharing 10 times easier. So now to properly share all the things. PPGs I've been working on the girls for sometime, while I was still learning how to model. It's been a transforming process bouncing back and forth from learning from two different people with…
TLDR:: If you just get some turn around renders and post the images in the post, you'll get better feedback. Do studies, use real world reference and keep going. Also books. Hey, its a good start! The first bust has interesting shapes, add in some shoulders and start working on the shoulder girdle to see where it…
pangaea Uh? I've worked on a lot of fan art myself, here's my opinion on the matter. I think something like what I did on Jinx is a ''good way'' of working, meaning I did not straight up try to reproduce a character following the exact art direction-proportions of the original character. I tried to make this my ''own''…
I cant really draw anything amazing, i know the basics of perspective and all that but have a hard time doodling anything amazing looking, super out of practice. I don't find it really effects my 3d work at all, most of the environments I have ever made were either based off a concept painted by a wicked 2d artist, or tons…
Hey man! Since you say your new I would like to give you a few quick basics because I feel some newcomers get a bit set in "Rules" which are not actually rules but rather guidelines. Sorry if I come off a bit harsh but to get good you need honest advice, even if it hurts the ego sometimes. 1: Triangles are not…
Honestly, the best thing you can do is find a couple Photography books, in particular Landscape photography books, and study those. Start researching landscape painters and study their paintings asking yourself what mood they're portraying and more importantly, how they are doing it. I know it feels like I'm suggesting…