I believe that many people, including myself, over come fear by watching scary movies or playing scary games. I play violent games because they are better way to take out anger.
Have a basic gradient run trough your base colors, it helps pop your shapes out.Depending on the style you are going for you can have this be stronger or weaker but I prefer to always include it.
Incredible assets CharlieD! I have a question: the most detailed elements like pipes, that you reuse in your scene, were created separately and then have been included in the wall/floor panels, is it correct?
for your resurfacing pleasure. it has been hinted that in a later release NEX might include features such as are discussed here : http://boards.polycount.net/showflat.php?Cat=0&Number=191022&an=0&page=0#Post191022
What i think? These two are the only ones I'd include in a job or gig seeking portfolio (but knock out the faint construction lines): Rest are only good for a personal sketchbook website. Good luck.
Actually, this breaks your standard FBX export options. It gives me two alternatives "Fbx" and "DAE FBX," neither of which include my standard FBX preset settings that I need to adjust.
You mean the UK right? Because there are some heavyweight studios up here in Scotland too, including Rockstar North. It's a common (and really annoying) habit of Americans and Canadians to refer to the whole country as "England".
With the environmental artist, with the texturing does this include knowledge of PBR and traditional texturing, or just texturing as a whole, because i'm still yet to understand PBR workflow, none of it makes any sense to me at all.
Uh I found some old screenshots of the Earth-shader I did for a project while working for the European Space Agency. Here is one :) Including Day & Night cycle, panning clouds and so on :)
Well apart that I'm no character artist and that I think my advice is a little bit too abstract, do as you wish. You've got a great concept to start with, you should include it too! :)