Thanks JMYoung, that's a good idea. I'll get on that wood thing (for the railing and curved stairs I'm thinking, as well as trim on lights and speakers). @Neox, forgot to put in my first post that I would be changing my backdrop to space rather than underwater, but I decided I'm going to stick with underwater after all…
zBrush and Mudbox is really good for very fine and complex detail. Like organic shapes, decay, and damages and scratches. Root programs like 3DSMax and Maya are better for big shapes and precise shapes. It's down to personal preference. Some people like to have really basic basemeshes and then do all the detailing in a…
If you're starting out I recommend focusing more on levelling up your design skills, how you search and process photo references, anatomy, presentation, etc. Hand rendering or painting the traditional way (with no digital shortcuts) will take you years to train yourself before you level up into pro level. Start with a…
@Z3NZY: The ear in the profile shot is looking very pointy, and the folds on the neck look out of place. You have him with fairly smooth skin, and then these deep wrinkles that dont really fit. Other then that it looks pretty good, keep up the good work. @Macus Aseth: Really liking the way the face is coming out! I would…
Autarkis: Thank you for your reply. I'm thinking to go back to digital painting studies. I didn't paint for about 6 months. I feel uncomfortable to draw from nude models. I prefer drawing from living&old master, film and photo. Anyway thanks, I'll think about it Jason: Thank you for your time to reply all my questions. You…
You essentially have two options; Wacom, and UC-logic. Wacom tablets are the most commonly used. Their drivers can be a bit finicky, customer support isn't exactly wonderful, and sometimes there is build quality issues with the USB ports for various models, but overall they are considered the best (hence why they are used…
Not exactly like Photoshop but there are guides when using the reference planes (explained in this video http://www.pixologic.com/video/video-v2-zcr.php?videoname=http://www.pixologic01.com/zclassroom/homeroom/lessons/videos/additional-videos/mp-image-reference.f4v&w=1024&h=576). If the video doesn't play you can find it…
It sounds to me like you (and possibly, your teacher) don't know a a lot about game art. Thats cool though, we all start somewhere and polycount is the best place to start. I suggest you research game art and game art workflows. Game art encompasses just about all forms of digital art. From concept art to3d modelling to…
The second set of arms really lie directly in line with the the main arms and the legs in the thorax, rather than coming from the center of the chest. Also, their use isn't really clear - are they vestigial? Used for feeding? Used as a convenient third hand for controlling complicated digital watches? Overall, the arms…
Thank you guys :) I'm finally content with the weapon blockout. It's been a VERY long process mainly because I don't have the slightest idea how to do it :) Now that I've designed my first gun, I have a whole new level of respect for weapon artists because let me tell you: It's really not easy. What I was aiming for is a…