Unfortunately having materials and smart materials "instances" is not possible at the moment but we have plans to do something in that area. The only solution right now will be to delete and replace the smart material in your other texture sets.
Okidok! When you think about it, it's not that much work to change it. The texture and layer setup is already their. Most of the sculpt can be used to. I'll replace and ad a few more stones tomorrow. Thanks for the crits! :D
lolliwagon Don't mean to sound mean, but thank god. I was annoyed at hearing all of this, CASUAL GAMING WILL REPLACE CONSOLES/PC GAMES. I didn't want to be stuck making art for 2D facebook games. ;<
That is absolutely amazing, so you would be able to replace baking curvature maps and be able to use it along with randomized edge breakup (using noise or whatever) to give a really nice procedural edgewear right in engine?
Hi just add this in rollout open event mCheckbox.FlatStyle = mCheckbox.FlatStyle.Flat -- For flatapperance mCheckbox.backcolor = mCheckbox.backcolor.lightgreen -- for bgcolor replace this in checkbox call event if mCheckbox.checked then ( mCheckbox.text = "Checked" mCheckbox.backcolor = mCheckbox.backcolor.red )else (…
Ive seen that before, and can you imagine what it would encompass to take that apart and put back together each time? (And costs more than a laptop desktop replacement=unfeasible for poor white trash.)
Hi Tom, Thank you! That would in fact be a good idea, I was thinking of a replacement for the Pickaxe because that looked so mainstream. I was thinking about the kind of pickaxes where you have a hammer part.
I used this as a starting point for tweaking my services ('Tweaked' for my art boot, 'Safe' for my games/work boot). It's a decent start anyway. I use Teracopy to replace the default Win7 copy.
I've been ill and had a busy week at work so haven't had the chance to do as much as I would have liked, but I'm starting to replace the simple boxes with some shaped white boxes:
On top of what everyone else said, i would replace the knife as there is a tutorial on how to make it http://cgi.tutsplus.com/tutorials/next-gen-weapon-creation-part-1-the-high-poly-model--cg-782