Assuming you're doing things yourself, I'd recommend Unity. Its much easier to rapidly iterate a useful product even if you're "doing it wrong". UDK and Unity are both highly capable, but they each are a different philosophy of "how to make a game". Which one resonates with you, and what your end goal is, will determine…
I've started on my showreel and branding and I am also mid way through creating a low poly version of my car from the end of my first year at university, its something I did a little of a while back, but I started again so now I have this: Password: port https://vimeo.com/282992171 This is the low poly version compared to…
Hey dude, you've got some great point, im taking a note of things to change for the next revision of my showreel! Funnily enough ive managed to get the apartment building down to 12k previously, and I cant for the life of me think why I didn't use this one instead of the 30k version, however I will make sure that in the…
Hey guys! Sorry I didn't answer earlier! Had a LAN party here at home, playing dat LoL and Tekken all night! :) Andreas, I have emailed Touch Arcade that monster mentioned as well as TIG Source, which is an indie blog. I haven't heard from them yet. I'll try some others I guess :) might have to send a redeemable code as…
Can't thought-experiment through this. Too many variables. What the pro's are saying is you got to prototype it out to find your specific case answer. What you are looking for is simplification, but looking for it in the wrong way. Simplify the problem not by designing some arbitrary guidelines, but rather by reducing the…
Really great stuff so far. Already you've got a vibe going and I like it. Most of this is stuff you might have planned already but I'll mention it anyway =) I liked the floor better before when it was tile, but I agree it shouldn't be too similar to the type of tile as the walls, which it was pretty close too. Some high…
Progress Update 05: Oh boy - it's been one of those months, I'm afraid. With the outbreak of Corona, and finding myself in the group of 'at risk', myself and my family have been scrambling to make sure everyone is safe and we have the preventative measures we need. As it stands, myself and my family are all safe, and we're…
not sure what your trying to ask...as for your high poly...all your cracks and divets and n e thing that would be unnecessary to model(all the little details) should be in your high poly. Looking at your bake, it does not seem like you have those details in there. Your high poly right now is just a low poly with lots of…
one last thing then I'll get off the whole cat rat thing. A cat running mid stride works for a single render but really was wasted time if thought about in real time. Balancing your time is just as important as texture size and poly count. If this is just a pretty render then forget about poly count, and texture sizes and…
Everyone visiting your portfolio and site isn't going to get a disclaimer "I'm just a young hobbyist, don't take the current quality of my work seriously because I can do better." Even still, thats a pretty lame disclaimer to have to say anywhere - especially if you're serious about making sweet art. it doesnt matter what…