I hope someone here could help me as I'm stuck. I've been trying to create this rock in the bottom right corner (where the building is on). http://2.bp.blogspot.com/-9vTRvSZMWIM/UCBrdjoIDNI/AAAAAAAAAUs/7Klc-UVieY8/s1600/indar_highlands.jpg I made a base mesh (with terrain around it) in 3ds max, which I then sculpted in…
Thanks for the link. I primarily wanted to check it out to see what it has in it, TexTools is pretty good, but I only find a couple of tools that are useful for me and I'm not a big fan of the toolbar. I'm coming from a Maya workflow and am finding that Max's uv tools are really lacking when it comes to my workflow.…
[ QUOTE ] Here we go again. I will now skillfully win the game for us europeans by saying that you're all just a bunch of indian-killing ex-europeans. [/ QUOTE ] Actually it was the Brits who were the "indian killers" because they colonized India wasn't it? We had NOTHING to do with that! What we've got here are called…
If we're both thinking about the same shots (namely the elephant statue), it was actually demonstrating their engine's new ability to convert polygonal models to their "atoms" model structure, rather than revealing the raw data format they're actually using. Given the manner and layout of the content they're showing,…
You can just make a public variable. As I mentioned earlier, if its public, you can pick it with the eyedropper when the actor is placed in the level and selected. You will see the public variable on the details panel. This way you can set up which button trigger which bridges for example. Or like in my main thread, you…
You seem to have a very organized workflow for what could easily turn into an absolute mess of a model to deal with in zbrush. I'm most interested in seeing how you end up UV'ing and texturing this, definitely keep posting as you proceed. If I had a main critique, it's that this doesn't look like a character. I'm barely…
I applaud the guy having the balls to sack a bunch of ld's if they were determined to do their own thing rather than what they were paid to do. Ive been on projects where large ld splinter groups form and the boss just endlessly tried to placate them rather than put his foot down and it ruined the game. Many were the times…
Aaaaaand it's done! I'm happy with how it turned out and the amount that I've learned is massive! At this stage I feel like I need to make another weapon to try out what I've learned and do it right from the start this time. Most of the recent work was put into the handle, screwed myself over bigtime on the bottom of the…
Really enjoying it so far, although I'm playing through on PS4 and really wish I was on pc. I'm waiting till the Wicher 3 to upgrade my machine and am paying the price, this game is so buggy and at times looks a little weird. Although it sounds like that's the case across the board? I've already had a lot of pretty…
I HAVE FOUND ZE PROBLEM! I'm so happy, days of emotional turmoil and stress (this project is due in soon!) have come to an end thanks to a well informed classmate. Ok, so for anyone else that encounters this problem. Basically, I had the 'light map resolution' in the BSP properties turned up to 1024.0 . My logical brain…