Rockstar New England is looking to hire a Technical Artist to help develop Rockstar’s next project. The ideal candidate will be a relentless problem solver, have at least 2 years in a similar role, and be able to work across multiple disciplines. RESPONSIBILITIES * Proactively identify and solve problems before they affect…
PROJECT THREAD Hey Polycount! Going to be modeling the Teutonian Tinkermeister Gregory, a Knight of Teutonia skilled with Wrench and military tactics. This is all tied up with a game I'm working on at USC called The Maestros, a UDK RTS game, so most of the construction of this unit is framed in that "Does this work for an…
@Uneditablepoly: Would it be fair to say that you hate tutorial sites because that's exactly what they are? Just one-shot sites that someone built by crapping out bad HTML five or ten years ago and stacking up adverts until it almost becomes unusable? That's what we're here to fix. Any more clarity you can provide would…
This thread is meant as a more focused and condensed version of my previous WiP thread and some additional comments and break-downs of my work. Finished project here. I won't be going too deep into details, I'll mostly just be showing my general structure. I really want to stress: Even though I'm tessellating and…
Hello fellow polycounters. I'm going to be creating a game ready 40k Space Marine Dreadnought to go into Ue4. I plan on making a variety of armaments for this so i could possible later on develop a ui system in Ue4 which allows the user to customizes their own Dreadnought. However for now i'm going to be fouces on the…
thanks KartoonHead! Make sure you check-in at the hospital. You're jaw isn't supposed to fall off. :poly124: Zbrush was used for its dynamesh operations. The render/textures were done with Vray/dDo and the boolean object were imported from 3dsmax into Zbrush for dynamesh. Thanks Shrike! Once I was done with the dynamesh in…
i never said how good it is. again you are putting words in mouth. to suit your accusations and what image you are trying to create for your financial benefactors. it seems someone who has a different opinion doesn't fit well with your grey propaganda. i simply said 3dsmax is not the only software with glitches. i said…
Custom shaders are just any special material you put together in the Material Editor. In this case, I was talking about making a shader that blends between different textures depending on your vertex paint color. Here is another good tutorial on it if you haven't seen it. If you are willing to pay some money, 3DMotive.com…
Hey folks, thanks for the input. It's much appreciated. Sorry for the firefox/quicktime errors. I think quicktime 7 or 7.1 is needed to view. I don't know how to label the browser window, I'm quite poor with Dreamweaver. My site will be redesigned in the future as well. Having different quicktime or windows media versions…
Did you give them more information beyond what was in that post? What was given wasn't really enough to bid on with confidence. I work more in the AAA space, but to give you an example, this is the type of info I give out in briefs to outsourcers: Software (Maya 2012, 3DSMAX 2013) Polycount (1500 tris) Texture count,…