@Texelion: yeah will do on the youtube stuff, it was just the fastest way i could upload them today. As for the focus I want to do props and charaters and i guess that also includes weapons. @Joe: On it!
Hey Ben I tried your smoothing tutorial and this is what I got after baking my normals in Xnormal. Smoothing angle was 180 and everything is unwelded including my uv's. Any suggestions?
I love the premise of Ludology University as a community focused on game design. Unfortunately it appears to be dead. Still though it has a plethora of game design links on it's wiki including links to even more forums.
I believe that many people, including myself, over come fear by watching scary movies or playing scary games. I play violent games because they are better way to take out anger.
Have a basic gradient run trough your base colors, it helps pop your shapes out.Depending on the style you are going for you can have this be stronger or weaker but I prefer to always include it.
Incredible assets CharlieD! I have a question: the most detailed elements like pipes, that you reuse in your scene, were created separately and then have been included in the wall/floor panels, is it correct?
for your resurfacing pleasure. it has been hinted that in a later release NEX might include features such as are discussed here : http://boards.polycount.net/showflat.php?Cat=0&Number=191022&an=0&page=0#Post191022
What i think? These two are the only ones I'd include in a job or gig seeking portfolio (but knock out the faint construction lines): Rest are only good for a personal sketchbook website. Good luck.
Actually, this breaks your standard FBX export options. It gives me two alternatives "Fbx" and "DAE FBX," neither of which include my standard FBX preset settings that I need to adjust.
You mean the UK right? Because there are some heavyweight studios up here in Scotland too, including Rockstar North. It's a common (and really annoying) habit of Americans and Canadians to refer to the whole country as "England".