But isn't that what Unreal's standard terrain material system does? I always understood it just sort of stacked together every material you use on the terrain, into one big-ass material. Hence why the terrain goes super-funky colors if you use too many different materials. And my two-way blend material came out at 60…
SO had a look at the files and baked out a couple tests. Your low poly still had a couple modifiers in the stack. Generally I collapse the stack before baking out. After I did that the normals baked just fine. Here's a screen grab with 3-point shader Also a zip with two normal map sizes and the screen grab...…
@ miller02 - thanks for the tips on the terrain, they did help me loads :D ive got actually two textures on the floor, indeed one of them has horsesteps on it. maybe it isnt noticeable, gonna try and make the normal a bit more deep so that they get seen. the wagons are a good idea too, gonna give it a shot. about the scene…
There are teejay, however they split te two up in tri. The offline portion ends with caedeus (village) and from then is just an automated farm/mat gathering area (and point farming area). The real meat is in the city, where there are low and high rank quests. It works differently in tri tho - you level based on quest…
@Eric Chadwick Thanks for the feedback, I'll revisit the anatomy and make some corrections as I progress ( I agree that it looks strange right now). I've been struggling with the colors of this piece. I want it to have a vibrant fantasy vibe, but when I try for that everything feels too saturated. When I saturated the…
I agree with shock, the date is way too long, a lot can happen in a year and people will forget about this. 6 sets per chest might post a problem on who's set goes where. If there is 12+ sets, it should be split into two, if there are 18+ there should be 3. It'll all depend on the amount of content produced. Having 20 sets…
Oh hi, here are my two cents. I think maybe you have the lower part of his head is jutting out to much. Remember, when doing something new to you, use reference!. This here is reference of a rather good looking man, but take a look at how his forehead is actually more forward then his cheekbown…
Some really great ideas here. The yeti-undying is just fantastic! I don't really have issues with the coloring either, you could just make several color styles (white, green-gray,brown?). As for the jungler LC, well again some great ideas are there (like the shield with swords on the back) but I feel that it's straying a…
I guess I'm just lucky. I havent really had any major issues with the game so far. I suppose tho that depends on what you consider "major". AA doesnt work (Kills the renderer, but game continues to run, so you can recover). Some very minor mip-pop in on the periphery for a frame or two, not a problem for me. Lastly, a…
loooooooong wait indeed, i set it up - went picked up some pizza for the family, watched some hockey, played some 360, watched a movie...yes im that productive :D (i turned down drinks tonight because im too broke to go out two nights in a row lol) but in the end i stopped it at pass 10 with zero errors and am now running…