so rolled into this and ended up getting stuck in the first couple rows, which was really head exploding 3d and a neck workout, not to mention made it 10x more impossible to see what the fuck was going on during those action scenes. I was nicely buzzed and feeling good about the movie. then the lights dimmed and the…
Hey Dustinmaertz, I'd say you're off to a good start. Here's some crit: I have no idea where I'm supposed to look. There is no focal point. My eye goes straight to the brightest point, which is the door with the strong blue emissive. If you want that as your focal point, you'd need to shift your camera so that it's in one…
Hey all, thanks for your comments. To those who mentioned the bricks, thanks but I have to say, there's nothing special about the way I made them.. I've made tileable textures in Zbrush before using the method Holland mentioned, make a few unique pieces then rotate them around and reuse them. This time I wanted to…
Large scene eh? If you want to do a large scene and cut down on build times, there are a few options. What I would suggest you try is go fully dynamic with your lights. Dominant Directional lights make use of Cascaded Shadow Maps to render real time shadows. You can also adjust settings with point and spot lights to get…
Here is variation (Or more like loosely based) on Marks script. Just a very quick job so far to fit my use for this. Also hardly tested at all. I'll probably add some more to it tomorrow tough. Edit: Updated. * Exports selected Meshes (Editable Poly and Editable Mesh) or all meshes if nothing is selected as one fbx with…
Your portfolio is your life blood as an artist. That's the bottom line. I can't stress this enough. If you're not getting responses from applications, then you need to improve your portfolio. Look at the folio's of those who are hired compared to those that aren't. There is a big difference in quality, focus and skill…
Looking good overall, I'd spend some time on making everything cohesive on a detail and visual level now. IE the wooden chair texture/material needs more work compared to the rest of the scene, and currently looks as if it's a colormap only with 1 roughness and 0 specular, making it look strange compared to the materials…
Admittedly, I'm no environment artist. However, I think I can still offer some critiques. 1. Your environments don't have any focal points. There's nothing for the eye to linger on; it's all just pieces put together into some sort of vignette with no focus. You have a sci-fi environment, but there are no fancy lights or…
Hey Brandv3d! Good start on the scene. Definitely a good use of texture space. Some feedback: This feels like the 3d motive tutorial, Modular Building Worflow by Tyler Wanlass. https://www.3dmotive.com/f101001 It's definitely a great start, however I would try and make the ascetic your own. Make it more unique to the scene…
Thanks. Today my upload is a progress shot of me making a bush/shrub of some sort. I have been in fact remaking, changing my mind, and learning as I have gone on throughout this project. One of the main reasons I chose this idea was to work on my skills with a more organic environment. I see myself as more of a hard…