What a difference a year makes. I have been asked to rework my first Dota 2 set I made for the polycount competition last year. While initially it was just to remove skulls for less issues within China I have take it as an opportunity to rework most of the items. I have learnt some much over the last few months and this…
For me it works inside Viewport 2.0 as well. What I have to do, though, is hit Isolate Selection when I have the object selected in Object Mode. Otherwise, when I initiate Isolate Selection in Component Mode the newly created face won't be displayed. Same as in your screenshot. I also have "Auto Load New Objects" (right…
Well i havnt updated in awhile cause ive been busy with other things, and Ive been UV mapping, and thats boring. I finally got all the pieces mapped last night and did an initial packing. After looking at it and hating the results I will probably give it another go tonight. Maybe make it a 1x2 texture instead of a 1x1.…
It's looking good dude but I think the head is getting lost at the moment. It might be the uniform blue across the entire thing or it's the lights on the pillars. The head gets very lost in it all and I think there should be more of a focus on it. In Als initial paint over the head is the main focus and the lights reflect…
Materials like this will only be good in the 3d app they were created in. Games (typically) use simple ambient + diffuse + specular flat colored materials, and don't generally support procedural nodes. A procedural texture to handle all the needs for coloring and shading an object would become very process-intensive when…
Thanks guys, looks like i got it working for now. Vig was the winner, it looks like it was set to cable select, i physically swapped the order of the cable and it seems to be working. Any ideas how this could have happened without ever touching the hardware in the first place? the initial problem occured while playing a…
Thanks guys! Nice to know that you all approve! I wish I had more time to fix the stuff I never got round to doing. I feel so burnt out though. :disappointed: Yeah I get what you mean. My initial concept actually had it around the trunk... but I don't know. I guess I thought it looked more interesting where it is now.…
don't wanna spam pnp with my threads just yet and it's kindof related... working out the initial shapes always takes a bit for me, kinda fiddly :P haven't touched on the arms or legs just yet btw (and i like doing head sculpts seperatley :P). He'll be completley covered in clothing (save for his head and forearms) on the…
renderhjs is right ... all my initial stuff was in Max, then our studio switched over to Maya, and now I can model the same stuff in either app. I still think Max is faster for highpoly and generally a tad more flexible but there's good and bad stuff in both programs, you just have to learn the fastest way round whatever.…
If the soundcard went screwy then the RAM went screwy, it seems to me that it'd be a motherboard problem. A similar thing happened to me last year, I thought it was the RAM initially but later determined it to be the RAM slots on the mobo that were screwed, not the RAM sticks themselves. Sounds like your motherboard may be…