1. Fantasy (with a couple exceptions) 2. SciFi (again, with a couple exceptions) 3. Epics 4. Anime (mainly because they almost always involve 1-3, but also because the animation usually sucks) 5. Sappy romance novels/films
to win the middleware war engine makers have to look ahead quite a bit... a lot is now "changing" with the programmability of the GPUs. About the challenges of future and trends there is a nice talk by Epic's Tim Sweeney: http://graphics.cs.williams.edu/archive/SweeneyHPG2009/TimHPG2009.pdf
If the most EPIC Model I've ever seen took a shit and that shit spawned babies that ate the original model and then mated... These would be the awesome models produced from their ferocious love making! AMAZING STUFF! Can't wait to see these textured n such
[ QUOTE ] i love that you are going to buy ut3 twice, i think everyone here should do that and make me rich! r. [/ QUOTE ] Dude. gotta have redundancy. This game is going to be Epic! err.. yeah I said it.
Two things that I really like in this one is that it could allow for some good verical action (or at the very least a good king of the hill map), and it looks like it'd work pretty well with using the grappling hook from the chaosUT mod.
http://www.drhorrible.com/ Joss Whedon musical with Neil Patrick Harris and Nathan Fillion. 'Nuff said. This is fucking epic :D It's back up on Hulu for free viewing. http://www.hulu.com/watch/28343/dr-horribles-sing-along-blog There's a 4th act on the way, according to Whedon at ComicCon :)
Hey folks! The tools I've been writing for our internal projects at Epic now ship with UE4, so that means I can finally show them! [ame]www.youtube.com/watch?v=KdoD4Z38sFI[/ame] It's very much a work in progress, as there's tons I still want to add. Cheers!
trying to get stuck into a bit of dx 11 tessellation in udk, but i'm getting seams/tears anywhere there is a break in the uvs, this is when i use a height map with either mtm_flattesselation or mtm_pntriangles. I know epic state in the their docs that you will get tears but is there anyway to fix or minimise them? cheers.
Epic has released the May 2012 UDK Beta. Some of the most notable improvements in this month's release include RealD intergration and the addition of "Advanced Environment Color". For more details, read the full set of release notes. We're talking about it here: http://www.polycount.com/forum/showthread.php?t=99194
Thanks for reading! I've worked with Epic Games on Unreal Tournament 2004, making vehicles and weapons for Onslaught, and with Red Storm making general assets for Ghost Recon 2. Go to www.david-sirmons.blogspot.com for examples of my work.