Hey, I'll give a couple pieces of feed back, even though I'm no expert. The first shot with the door opening needs the robot moving through it, or at least towards it, so the second shot feels better. The second shot where he enters the room is a 180 axis flip from the previous shot. He starts facing right, he comes in…
I think of it this way, if a movie sets you back $20 for 2hr of entertainment then a game thats $60 should at least give you 6hr. I love good looking games, but i play them as an artists so a 6hr game to me is a 18hr game because i do stop to smell the roses. I also love a good RTS or RPG but don't expect me to ever finish…
Thank you for the feedback Konras! Hope it's better now, clearly don't wanna lose this feeling. I gathered more references for the half-human/half-beast anatomy mix, especially shots of the lycans from "The Order 1886"
i live in Kentucky, debt, welfare and poverty are extremely common. currently helping a professor with a website on the arts in eastern KY, trying to get a grant to really beef up the site and provide a much needed database of the arts/artists in east KY... i.e. 'hey give these kids some money for art programs!'. a lot of…
slum, either do i, but to me nothing i have seen is "next gen" to me. We have had the ability to use way more polys on everything but we never go there because someone once told u games were supposed to be super low poly. To me "next gen" is about forgetting about that rule and making chars 15-20k and the world around them…
Oh also, they are all sculpted with photosourced tiling textures underlayed behind the AO. I have a breakdown of how I did it for the cave scene which is the exact same method. http://www.polycount.com/forum/showpost.php?p=1824845&postcount=29
yeah I think you are close with the door frame iron, just needs more finesse. check out this reference for some ideas for further defining the iron material and edges or wear and age. https://c1.staticflickr.com/7/6150/5922863412_29d1ec942d_z.jpg…
I meant the shapes in the rubber indeed ;) Also, i'd do the albedo of the floor more clear than the albedo of the ceiling 'or' i will increase the lighting for the floor. I made a small test to explain my feeling about your scene, look at the screenie here, i simply 180° rotate the thing :) I prefer this sight cause the…
When the tags I use as reference are in the game they are just perfect. Here is an example: The images are scaled to a resolution of 184x92 so it's a pretty low resolution. However when you get to see them in the game itself they will be scaled around 500x250. Thanks for your comment though! The best part, it is! I'm an…