I never worked for a game using Unreal engine . And there always been seams . SSAO revealing them like crazy and so on . What magic Unreal has is a modern wonder indeed.
Titan of the West “At the Western edge of the world stands a giant guardian, ever facing the wind, ever vigilant. It will not allow you to cross the edge of the world. It controls the winds with it’s magic sword and will send you homewards if you near the border of oblivion.” Well that is obviously a problem for anyone…
Still cranking away on the toon with any freetime i get. Just got an amazing new Job at BLIZZARD in CA, as a Senior Animator, and so hopefully i can spend more freetime making the cartoon once i get all settled in over there. 2 WEEKS!! As for the DRAGON WEAVER cartoon ive been busy writing out the teaser clip ideas,…
'Laughter in the face of Death' (In the furthest and darkest of
forests, they say is where you will can truly find magic, creatures from your
wildest dream, demons, angels and what are known to us as, the lost ones...) “Do
you hear that, in the distance?” -“This
laughter, the child is back…” “She
won’t get away this time”…
lods are still standard practice nanite is amazing but it is not a magic bullet we still dont have enough memory for all the things because we fill it up with massive textures and buttloads of very dense meshes - you can't be lazier because you need to put more stuff in. a good lod is good for the same reasons a good lod…
This was a big personal project that I took on after becoming absolutely obsessed with Magic: Arena earlier this year. If you don’t know, this is Elesh Norn. She’s a badass and her design is so iconic. This was a fun project, albeit a challenging one. I’m still learning different techniques and workflows, so there was a…
Hi everybody! I'm KKamjang and work as a 3D Modeler(3D Artist). I am writing this article to share some tips with you and discuss what I experienced while creating "Witch's Cauldron" a fantasy genre
scene that I named myself, to give some fruitful lessons and helpful tips. This time I tried
to give more of a casual vibe to…
Hey in DeadlyNebula and this is my diorama. It's my first time rendering or even opening unreal and im pretty proud of how it turned out. It tells the story of a person who suddenly disappeared while picking mushrooms in a magical forest. I had a lot of fun with the lighting and like the vibe that I created.