I just kinda wish they'd put more effort into fixing the known and persistent bugs in L4D alongside developing L4D2. There are numerous 100% reproducible lobby, friends list and server bugs which really kill the ability to get a game going easily. A bit ridiculous that they're still in given that Valve patch the game…
this will breed more alternatives, I'm going to stay a hobby modeler till you don't have to use their products to do it for a living. Boycott Autodesk, they buy everyone up then force insane prices on everyone. They would make more money if they used the zbrush model. Now everyone just pirates it, well I for one am not…
i have maaaaaaany commercial and uncommercial songs, but my favorite is this one, https://soundcloud.com/lazaros-zaroukos/the-days-that-you-spent-with i learned to create music bymyself in FL studio as a hobby and i wanted to go to university to study 3d. In the end, i am self learning 3d now since i have no money for uni…
full ack. unreal engine was already big in the early 2000's with numerous licensees and a community on UDN plus tons of mod/hobby-projects based on what shipped with commercial games before crytek even released their first title. this isn't some situation that developed recently. not rating any of these engines, mind.…
@BIGTIMEMASTER that's all well and good if it's just you sitting in your bedroom practicing your hobby, but very different in a professional studio with dozens of artists and a complex pipeline. A lot of studios lock down texel density at the beginning of a project and stick strictly to it. With dozens of artists/levels,…
The price depends on how you look at it. On a larger team that is on multiyear projects, this tool will save hundreds of hours of dev time. Which means it pays for it self after just 1 or 2 uses. So the cost-benefit is HUGE at this price point. On the other hand, if you are just using this as a hobby thing, then yea the…
I can answer this. It's not really true all my threads on Polycount had me explaining myself. It's actually been just a few threads where it happen and they all tend to be related (i.e work on hobby stuff). As for why it happens, I think it would be too controversial to post. I think the best action is to say nobody is…
Just rediscovered my favourite place for 3d stuff and I always talked about giving Shockers a body, so here it is: :) Hope you guys are all well! I'll try to check these bords more often from now on, totally rediscovering my old hobbies once again. :D And I really need to learn how to model...
Hi there. I've been doing art for a couple years as a simple hobby. I did some freelancer work for a moment but eventually gave it up. All there is to say really is that I'm just a dude with a drawing tablet and way too much free time over the last few years:) Well, I do stuff. All opinions welcome. Some of the recent…
I did all of the pluralsight rigging tutorials for maya (there's only a few -- I had to work through the more intensive one twice), and this was enough to give me a basic level of competence that I've used to rig humanoid characters for hobby game projects, and as mentioned it comes in handy for testing topology for…