Its actually rather easy to add a little detail. Think of stickers or decals. you can make the same thing in 3D. all you have to do is take a couple plans of different sizes and make a tpage with any number of different decals you want. In photoshop, create the type of grunge/dirt maps you want with the respectful alpha,…
single 2048x2048 used for spec, diff, and normals. Decals shouldnt give you a problem when imported, just do them as a normal texture and set up your decal mat (hourences site has a useful tutorial about that.) I would still model them in myself, as they seem to extrude a little from the dock side and if they were flat…
Hello gnoop. Absolutely, this is done easily via the Nodegraph or by using the HeightBlend Preset from the Mask Shelf (which is then fully layerstack based). Though time and effort wise it is way easier by quickly diving into the graph. You can actually see that here in this early preview (at around 26 seconds in) of the…
Your entire site is down The wall texture you described there can be fixed 2 ways. - Paint over the areas in the texture that are WAY too repetetive, and belnd them together to make them less noticable. - Or use decal maps. Not all engines support them, but they are support in all hardware. Decal maps are things like…