That's something I'm wondering about, actually. I tried out importing some GIFS into Unity to judge them VS. the full-color TGA textures, and there was SOME size reduction, but not as significant as when I just viewed the TGA and GIF side by side in a file manager. SO I think Unity is probably converting the GIF and for…
Yeah, definitely agree on the proportions. I always have a simple cube that's approximated to the size of a person, which I move around to figure out if this object is too big, or this object is too small. I think you're biting off way too much. Houses are incredibly complex. You've got a good start on the dining room…
The best way I know of to work from reference on the computer is to take the reference file and double the canvas size, keeping the original on the left and working on the right side of the canvas ( reverse that if yer left handed). But with the digital medium, you can also simply copy the reference image and paste it into…
I made a feature request on the official 3dsmax forum for improvements to the new smart chamfer modifier; Evenly distributed edges along the chamfer geometry and inset loops along the borders of the new chamfer geometry. /!\ Please vote for this improved smart bevel feature request on the official 3dsmax website here: /!\…
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for one your drawings don't line up themselves, the drawing on the right is much larger, and the bottom three lines going across don't match up to the same items on the other side. You have the crotch going to the belt, the knee line going to the crotch, etc. You need to match them up a little better first. I usually make…
AHH is right: from what I've learned you should zoom out to the actual shot the gun will be viewed from then check your details there...if you can't see it from the actual size of the on screen pixel resolution then most likely it's not going to show up on the low poly. On a side note, :P if this is going to be on your…
Hi Check this videos http://udn.epicgames.com/Three/VideoTutorials.html great for beginners. You might have various problems, its hard to tell. 1-You need a second UVW channel for light maps. You might need to specify the size of the lightmap in UDK. 2-Are you using dynamic lights everywhere? Check your light types.…
updates! So I spent the long weekend (we had a 4 day weekend here in the UK) putting together a go-pro camera for the car. I rendered it initally in Vray an it is now baked out and in Cryengine aswell (untextured). The cameras are alittle on the...big...side at the moment, as their real size would hide all their detail and…
Another way would be,.... For the parts that are not unique enter subtool master and mirror copy from your preferred part. If you get a warning that merging the two parts is more than your computer can handle zremesh a copy of the part you want to copy. At the lowest subdivision level mirror copy the remeshed tool and…