Blender for example has an additional option for symmetrical edit: Toplogy Mirror.. so even if not absolutly symmetrical the edits are mirrored.. IDK Maya good enough to tell when it uses this..
Okay not a lot of new animations that haven't been seen in this project before but wanted to note a few little animation workflow things that might be helpful for anyone. -Rotation of joints different in unreal than in maya -- unreal resamples animations on import. This can cause rotation differences compared to what you…