that makes a lot of since actually, considering i have a 7150m (witch im suprised will even play tf2) in my current laptop and as soon as i hit 500,000 or more its quite choppy.
Thanks for the link Velvet! It was very interesting. I did a bit more hunting an actually found this article on how Ubisoft created Paris in Unity. https://www.theverge.com/2014/10/31/7132587/assassins-creed-unity-paris Seems a lot of it, as you said, is taken from experts in the field or old documents with a lot of…
here is another great concept by Hethe Srodawa it has a wide variety of surfaces and should be a good exercise. make sure to ask for permission though! http://cghub.com/images/view/718683/
Blender does have referencing. It's done by linking libraries into your work scene, with a "library" being another .blend file(s). Read tip #11: http://www.creativebloq.com/13-blender-tips-pros-7113110 https://docs.blender.org/manual/en/dev/data_system/linked_libraries.html
@perna I can't believe I underestimated Zbrush. ;) I was way off in my estimation....it only took me 71.16 seconds. And I even had time for a mis-click at the end..... Oh, ye of little faith. :) https://www.youtube.com/watch?v=ig2WROzB_ho
Next, I began my composition for possible White Renders. Here is my first day at it, a bit too blown out: Reference: Sights: http://www.primaryarms.com/SSP Applications/NetSuite Inc. - SCA Mont Blanc/Development/img/ARMS-71L-SET_00.jpg?resizeid=7&resizeh=0&resizew=2000
That seems pretty much natural to me. I don't think that zbrush is necesseraly better than subd for that kind of object. You might want to try mental ray round corners parameter. http://www.polycount.com/forum/showthread.php?t=71995 But honestly you're beeing a bit perfectionist here
@monster: Hmm tried that code and get the same scope issue unless i make the rollout global. From my understanding on the scope, anything inside the macroscript definition is considered a local or separate scope from global. In regards to scope, heres some good reading from the documentation. Generally if you just google…