I have recieved a mail confirming that this is the actual reference for the character. As for requirements If I remember correctly It's around 11k tris and 1024 for the maps. I was too dumb too ask for that , sorry!
i worked on a set for dota 2 the last weeks. (1.13 MB) If you enjoy my set feel free to upvote here: http://steamcommunity.com/sharedfiles/filedetails/?id=880074305
Would it be very close to what JA1 / JA2 were, or would you include some of the improvements introduces in the JA2 1.13 community update? I'm rather interested in this, huge fan of JA2.
omg i want one !!!111!1!!1! john showed me a earlier version of a print and it was opaque, i never saw this transparent ones. you guys should sell these.
Yeah, Alien:Isolation ... I imagine the pressure has been upped there quite a bit because now that game carries the burden of being Giger's legacy somewhat. Don't screw it up!!!111!
Been playing with Substance Painter 1.3 - particularly the map baking. It seems to work! This will save a lot of time in the future. Wish I'd had this at the beginning. Good results, synced normals, woof!!
dude that's pretty amazing. 169 million registered voters in the u.s. 110 million turned up. that's like a 65% turnout rate, i dont think it's ever been that high ever
Sure, and so was Mudbox - that was originally developed inhouse at Weta wasn't it? The line is not as distinct as you're making out - Mari was used exclusively for *all* texturing work on Star Wars 1313...
this one does that if you just assign shortcuts to less subd , more , etc . i use it all the time ;) http://www.polycount.com/forum/showpost.php?p=970153&postcount=119