I am still working on the cylinder part. Seems like the matter was the bevel function's smoothing angle. If smoothing angle is 30 degree which is default, it could cause black edge issue. However, if I change value to 45 degree.. and using anti aliasing 2x2 in Substantial Painter... then A lot better than before :-) PS - I…
Managed to solve the issue in the end. I was able to use the Default blendshape mode and using the mesh inputs menu (Right click on mesh - Inputs - All inputs) I moved the Blendshape node to be above the skin cluster. This way I can pose the face and then add the blendshape without going back to the full corrective pose…
@Swordslayer nope, classic menus. I was hoping the AutoHotkey solution would fix it but no luck unfortunately. It seems to be an issue at the Windows level because I can't get rid of it in Photoshop either. It seems '~LAlt Up:: return' prevents the default behavior of Alt then a key press but doesn't prevent the menus from…
This sounds kind of like a camera near/far clip plane problem. Try selecting your camera and changing the near clip plane to be a very low value and/or the far clip plane to be a very large value. I might have the terminology wrong it's been like 5 years since I last used Maya... EDIT: If this is the problem then you are…
Added a slider in the UI to control the scale, and made it default to 50. Also modified the script to replace "." characters in group names to "_" so there will be no .fbx import errors. I will look into changing how users interact with groups, since the instances are based on the distance to the world origin. The offsets…
Agreed, hence the options ;) it's not always obvious how to extrapolate, there are discontinuities in the original shape. There is room for better heuristics to "guess" which flows are more important than others. For example I should have weighted the corner angles stronger. Cause the corners already hint that the…
Cheers Kodde, Well the problem appears to be with Max's OBJ export. I've spent about half an hour messing with Max export settings and couldn't get any OBJ's to load into the viewer. I tried a simple cube, up to 500 triangle characters and nothing would even open. Exported with pretty much default settings from Maya and it…
There might be an easier way, but the way I do it is by using the BPR function. If you do a BPR render (the little button on the upper right of the default layout, keyboard shortcut Shift+R), you can go into the Render -> BPR Renderpass menu and click on the "Mask" pass, allowing you to save that mask out for future use.…
As far as I know, the default behaviour in 3dsMax is that UV borders are always "pinned" and don't get smoothed by turbosmooth. Only by using opensubd or turbosmooth pro do they actually get influenced at all. If you want to texture highpoly meshes, you should consider using the double turbosmooth method or opensubd.…
Hey I found solution for you! First Add Glass material and leave default opacity at White so It's not Transparent. Then on the photoshop open Opacity Texture, Add new layer above the Glass Material Group and make that palace White which you don't want to be transparent (Leave Opacity at 100%). Above this layer Make Black…