This started as a quick high-poly project, but I ended up sticking with it long enough to create two low poly versions as well. The tri counts are loosely based on the weapons in UT3.
Jesus with those specs you are into first person weapon territory. Some of the little switches should be just normal mapped. Also you could tone down the number of sides on others.
Wow, I hope that guy doesn't own any weapons. That's scary shit when someone reacts that way. You're really missing the point of the game if you get that upset at losing.
There's not really a size comparison to it right now, but it better be huge. Not only to add to it's wickedness but 'cause then the guns will look like they have some power. And everyone enjoys huge weapons of mass destruction.
Bought the game. As ae said, some faults, but the game still is amazing :) Pretty difficult though :D fighting 6 heavy weapon guys while looking for the right way :D
Not really, no. They DO flash like weapons and items, but its quite hard to see them. In fact, even the cog tags are no longer glowing blue cogs, but just basic metal ones :(
http://steamcommunity.com/sharedfiles/filedetails/?id=513390062&searchtext= "Your wearable item or weapon skin must be original for the contest, and cannot contain re-used artwork you may have previously created."
The pop that BARDLER added really adds a lot! For other suggestions, maybe they've got a pile of weapons that were collected from the attackers? Keep up the good work, man. Looks really nice.
orcs from warhammer are very messy alot of rusty used weapons with alot of scratches on them i like your model but its alittle bit too "clean" for orcs from warhammer :P
Hot dang shrew! I feel like you have come a long way since we were sculpting our weapons for ds2!!! Good work man! This is looking awesome! More more!!!