Hi everyone, I have started this projet in 2014, and recently I need to push myself with substance painter, perfect subject for that :) , Its now nearly done render in unity
Im not sure what you want exactly from the model, but if you use a compatible unreal rig you can use their stock motions. Unity is a bit more forgiving.
I don't know about cgtrader, but turbosquid is an absolute dumpster fire. Better market places, like Unity/UE4, would have given you much better results.
You assign the normalmap to channel 1, but you render the lightmap on a second channel where you have no overlapping. I'm not sure to follow you on what you're testing in Unity.
Sorry, yes metalness. I've been using it for a while but after the PS CC 2015 update I began to have this problem. I'm using Unity 5 Metalness calibration.
I am not for or against Macs. In the end of the day it's just a tool. And I only own them because of iOS dev work and the only app I have installed is Unity.
Behold! the power of the unity! Do you people think the blue circle is looking fine? I think it is kind of awkward ... Maybe I need to re-create handle part?