The 'cube to masterpiece' line is referring to this post on blenderartists.org: http://blenderartists.org/forum/showthread.php?193068-Unlimeted-Clay-models-Aleksaurio Indeed, he took a single cube and made some pretty amazing 3d art. The idea behind my series is...I know I can never do that, even with a lot of practice.…
Okay: Yes it does apply to all 3D programs but No they don't all work the same way. The order of the transformations differ from software to software, as do the vector directions. E.g. Max is Z up, Maya is Y up, what do you expect to happen to a model with a value of Z when it's imported into Maya? As I mentioned earlier…
This is always going to be a problem, there isn't really a great way to do it. Its just the nature of how raytracing works, with a closed mouth you're going to get intersections. But you can do a few things: A. Bake one version with a very low ray distance to get minimal intersections, bake another with a high enough…
You can use a synced workflow in quixel, but there is one work around you have to take note of and the below is for UE4 btw: I have imported my maps (the normal's are baked in modo using MikkTSpace tangent space normal's) I have one smoothing group and no uv splits and the export target is for UE4 (with the Flip Y…
@Jakub I think that is definitely part of what type of market you are targeting. Another problem I often see is that students often have work that are way below industry standard on a technical level. Without wanting to get into a rant, I really think that comes from archaic lessons being taught in schools and not so much…
I'll comment on the Mobster character. Concept. I think the reason you may be struggling to get the face to look like the concept is because the concept is fairly basic. In these cases I would create a mood board of existing mobster style characters, facial expressions, colours and styles that you can draw from. Reference…
This is a great start, really liking it! That torso then leg turn timing offset is perfect on the midair hit. In the anticipation for the first swing, I'd say to delay the head's tilt backward a few frames more. As well as give more time to the hand's attachment to club. It can help lead the eye to finally rest at the…
Hey! Yeah, i went with the dynamics after all. Placing stuff with the brush script was annoying course it was buggy. I found an other script that placed the mesh all over a target mesh randomly.But that just made the stones just look flat, and some of them where on the same position, wich look really ugly. And at first i…
Dayum, the result is nice and crispy! Never messed with that scanline setting before except when changing to Mitchel-Netravali for some sharper rtt's. Gonna have to redo all my renders now haha, thanks for the info :) Hi Patricia, your work is very nice, the models and textures are clean, there's nothing to fault. The site…
if you still open for comments & crits and are willing to accept them from a noob; animations; valkyrie: eyes are looking down perhaps too much while he is running, he might miss his target he is running at? looks like he is just staring downwards into space with no concentration or any emotion. woman soldier 01: has tiny…