@Count Vertsalot Yeah that is pretty weird, im all ways use to testing out my composition with mental ray but if they don't include it looks like I will just totally move over to vray :/
There are "companies". Just ones who won't or will never be able to pay you...because everyone in the company including the CEO is training on the job. (I'm not referring mod teams, just the wannabe studios preying on beginners.)
Right now your enironments are strongest, and the most complete work you have. I've heard not to include incomplete stuff. Those should be in your deviations or scrapbook - but nothing in your portfolio but completed work.
A normal map can be included in a normal from mesh bake iirc Color you can definitely do in Designer but I've not updated Painter so can't be sure (you couldn't prior to 2017.3)
lol at "coke addict", alrighty, so she still looks unattractive. I will experiment, I'll also try to include a few of the "bad ass" elements in the next post. Thanks for the feedback so far.
The light map cannot have ANY overlapped uv's, that includes faces that apear as edges on a UV map. Udk has has an auto unwrap for unique UV's if you open up a static mesh.
color keying tutorial www.videocopilot.net has LOADS of brilliant AE tutorials. keying included. A fun side effect of the tutorials is you'll spot them comming up in tv adds all the time :D
Mostly greens and browns. Yes I am going to be using zbrush going to attempt to get nice muscle detail and clothing texture. I'm going to include the weapons in the concept (carbine and two knives).
Haha, I say we make a multiplayer free for all game where everyone's a goblin and to log in you have to use your Polycount login and include your texture to be used in the game. ;P
I might! But for now I just want to publish this one and move on. I'm fairly new to this, is there any way I can include this item into a set at a later time if I wish to do so?