Ehr, I don't actually know :P It won't save to 16bit, I know that... but I'm not certain if it'll load them. It was written in about 2 hours for a specific task - so it's not particularly polished.
its ok to use photos for textures, they are part of the process of texturing. What is bad is taking a picture from cgtextures slapping it onto a model and calling it a difuse or albedo. 90% of texture work I see around its pretty bad to be honest, yes thats my opinion. I am talking about "photoreal" texuring (I do textures…
So here's an update on my work! finally have everything baked, and the tris count in a general area of where I want it. Gun without Elcan scope is sitting around 13,000, with the elcan is 16,000. I realize this is very high but I wanted something that was more pretty than functional. Working on the texturing right now,…
Just mocked this up for $1227 http://pcpartpicker.com/p/Bq2XnQ CPU: i7 for HT (not sure if you need for what you're doing but I thought I'd add it) GPU: 770GTX (enough room in budget to upgrade to 780GTX, which has ~800 more CUDA cores if you need that). Case: Just released. Good smaller size with good cooling as well.…
Ditto on all the above stuff! There are so many awesome things around here. A few more worth considering... Ugly battle drone http://www.polycount.com/forum/showthread.php?p=1621166#post1621166 Young Bonaparte http://www.polycount.com/forum/showthread.php?p=1620131#post1620131 Bioshock homage…
Nice model =) The colour scheme is great, it have this ancient feeling while being colourful. My only crits would be on the pose and the leather things on the thighs, and some thickness issues. The pose lacks a bit of dynamism, but a few images in more helpful than a long speech. Here's a little tutorial thing by great…
8gb is far too low for working on high spec game art. 1. get more ram, minimum 32gb. 2. get a dedicated ~50gb SSD for windows page file AND photoshop scratch disk and make sure to assign that scratch disk in photoshop preference instead of C drive. 3. use PSB format (PS with prompt you if you cross the limit so you will be…
Has anybody actually used this method in their workflow ? I tried it many times but whenever I use the "wrapmode set to 2" method my Zbrush slows down SO much it becomes impossible to sculpt in. If someone could make a video (or take some screenshots) actually showcasing this method using highly detailed sculpts then I…