Just curious for your glitching window, did you figure out a solution? Also what is your perspective camera's near/far clip values compared to the size of your weapon?
New Article! http://www.gameinformer.com/b/features/archive/2011/10/12/behind-the-crosshairs-the-weapons-of-transformers.aspx?PageIndex=2 All about guns..plus sexy new screenshots.
thanks. i think i will be able to apply those tips and tricks the next time im gonna render a weapon. i, for one, didnt know that normal map trick :) cheers
i think its great that your trying so many things. have you seen the gta4 art of book? lots of wireframes in there for the environments, weapons, and vehicles. def worth looking at
Looks good, really like the wear and tear on the paint. I agree with the above about there being hole for bullets etc unless its some weird energy weapon? like it though :)
Wow, ya you really are good with the gun metal. I'm inspired to do something rigid and metalic now. Nice work. What are the texture sizes you use for those weapons?
Thanks for the help guys. Actually, it's just solo props (vehicles, weapons, etc) that I'm planning to render inside udk. Do I have to unwrap another uv's for lightmaping? Thanks.
free drive in driver 1 in miami as the sun goes down... playing UT2004 ctf demo earlier today and getting 50+ kills, no deaths and 100% efficiency on every damn weapon!
I just saw District 9 and it was fantastic. Some amazing weapons, creatures, and the mech suit was spectacular. Is any of the concept art online? I really want a closer look at that mech!