Yes and no. Without cloth sim? Yes. Suitable topology? Uh... As far as I know MD can't automatically create good topology. It's possible to start doing a manual retopo straight in MD, but unless they updated it in the month or so that I didn't touch MD this tool isn't perfect, making a hybrid approach the most efficient…
Personal opinion they are just an additional (HR) hoop to jump through. You just run the risk to be judged on your resume instead of your portfolio, which is quite pointless since the team/art lead will choose you based on your portfolio. The worst kind of recruiters are those that reach out to you over linkedin and ask…
Which app are you modeling and rigging in? The general workflow usually goes as follows: * Model/Sculpt high poly (if there is one) * Model low poly (optimized geometry ready for a game) * Materials (UV's baking and shader work, usually in the engine) * Rigging (create the skeleton, controllers and constraints) * Skinning…
DPS Euhir the Leech Story Euhir was made by mad scientists in Zaun. Now addicted to Hextech, the scientists did so many tests on him that Euhir himself doesn't reach the surface much anymore. Most of the time he searches for Hextech fluid to still his hunger. When he can't find any people he has to inject himself with…
Hm. I would imagine the shape of your highpoly mesh isn't a plane, in this case its kinda tricky. There is a method that can show your mesh unwrapped - the model flattens out in the shape of the unwrap. So first you would need to unwrap the part of the highpoly, that has the soft opacity part, so the flattening works. Then…
I think zbrush just averages the normals across the entire tool. If you were to bake in Max/xnormal, you should be able to use custom normals which will let you do what Turbo recommended (different smoothing groups per UV shell). Zbrush is good for creating the high-res models used to create the normals, but it's not good…
In your example, this backface culling setting was applied to only the "selected" active selection ( if any ). That might lead to unexpected behavior if you simply meant to apply backface culling to "ALL" or on an object that wasn't selected. If that were true then the right answer would be to simply select the "all"…
Thank you everyone for your advice. I'm thinking about the idea of upgrading my portfolio. I feel I can't destroy it because it's something that took me a while to put together, so I figure I will make a second portfolio that considers everyone's suggestions. Making a quick reference list: 1. To make pages more easily…
SEGA Genesis Controller and console should be just one piece. Two separate pages = two times the clicks. Also, IMO, the presentation is boring. A black console against a black background makes the entire thing look mono. Why not present the console in its natural habitat? Model the game cartridges, throw in the CRT TV's…
I will add "if you notice yourself receiving the same critique over a couple of assets then you're not paying enough attention to what's being said." But yea overall I'll list a few things that helped. - Good organization. Figure out a folder method that is easy to navigate through should you pass off assets. No one…