Looking for any work opportunities as a 3D artist specialized with hard surface modelling. Preferably a project with a realistic art style but will consider characterized projects. Portfolio
Overall, looks good. Only crit, is since you've added some plausible subtle wear over various metal parts (BTW nice touch) but not those polymer/plastic bits, especially the perforated barrel jacket albeit heat-shield?! It's designed for SF work, so highly likely there'll be noticeable discoloration and a few hard surface…
Trying out the different material approaches to surfaces, old and new 1, Standard Normal set up 2, Bump Off Set 3, Parallax Occlusion Mapping 4, Nanite