Here's a webplayer of the current level in Unity, still WIP. There's alot of exploring to do in here so have a good look around and see what you guys think. Might want to warn you it's not for lower end cards we went all out using alot of unitys current effects. Such as sunshafts, bloom, dual lightmapping with soft shadows…
Never seen a barrel weathered quite like that. This kind of rust seems to form a pretty even coat or be localized along the top and on the extruding edges. Some decent ref: http://www.flickr.com/photo_zoom.gne?id=519578356&size=l http://www.flickr.com/photo_zoom.gne?id=483508603&size=l…
This is the fist time I've been free for this challenge, so I'm looking forward to it :) I did a breakdown of geometry and textures. I thought there would be more modular pieces, but looking at the concept it seems easier to make some things one model, like the walls and the bar, and most of the modular stuff will be with…
Looking at some of your images I can tell you're smoothing groups are off (unless you've baked a full high res to low normal map for this wall section with edge control). If you're exporting from Max, first try fixing the smoothing groups. A quick test, but by no means the best solution, select all faces, then in the edit…
she is 2554 triangles. im actually happy with that count, i had a 3k target. i figured if its for a mod, i need to make things that everyone can run, even on low end machines, so im aiming for the team releases to have manageable polycounts. but release the skeletons to the public, so they can add their own characters if…
Thanks thanks! It's at EA Tiburon. Go aligators! Per, I understand what you're saying, the problem is I don't know how to render it to look the right way. There wasn't much shadow on eyeballs because the light hits from the front and so eyelids don't really make much shadow - to avoid the sharp black line under the upper…
[ QUOTE ] Hey hey now, my real name is Jesus. [/ QUOTE ] Nice to finally make your acquaintaince ... Jesus. I am known by many names, by many peoples. As Losch, called the Betrayer, by the Fensir people of the glacier. As Nekh Huscep by the dead Kaph-Metheht people of the arid lands between the monoliths where my head and…
in this case it's the amount of overdraw due to the amount of unlit translucency type effects, I think. Anything soft transparent (ie anything that's see through, and NOT opacity-masked) will cause overdraw and the more layers of it, the more complex it gets. To see this in action, place a row of those light beams, one in…
Could it be that you are only smoothing your highpoly using the smooth-preview (1,2,3 on the keyboard) instead of applying a smooth from the mesh menu? The smooth-preview will not render, and that tear in the normalmap could be a hard edge in your proxy-mesh...... But it does look like a hard edge in your lowpoly. You…
I got the in-between blended weights working. Brilliant suggestion! You've saved my coworker and I a few hours of time and patience :thumbup: Looking forward to any responses regarding my questions from the previous post. Sorry for the double post, just thought it would be a nice update. Steps A through C are now condensed…