I would add a title to all of the banners, as you did with the towers and old stuff. Textures and polygon counts would be nice for the towers. Thank you for having a web-friendly resume! You might want to add links from the game images to the web site for the games. On a very minor note, add spaces between the hyphens and…
Thats a pretty cool little tractor. Its missing a spec pass on the diffuse, though. Be a shame to put it out to pasture with out that last bit of love it needs to be a real stud. Go over it with a small hard brush and pick out where the highlights would hit on the bare metal. Also... look at the size of the spout on front…
Me too, but I always feel like I can do a better job so I never use them again, which defeats the whole purpose of greeble libraries. Plus, I don't want to make every area look the same all the time, and you don't have to do a very good job when modeling that stuff because it's only going to be like 3 pixels tall, max. I…
Something I'm working on, along with my anatomy studies, I've been doing that Posemaniacs 30 seconds thing once a day or so (thanks DarkStar!!) and I used some ref photos from the characterdesigns for this (thanks Eoq!!) and hopefully she doesn't look dislocated! The original pic is a screenshot from Super Streetfighter 4.…
[ QUOTE ] I would be interested in doing any of these models riding eagle ctf flag wyrmbane harvesters arm just hit me back with an email and let me know what kind of tri count your looking for. [/ QUOTE ]Model Information: Model format: *.X or *.OBJ Character polycount: 10k (max) Weapon polycount: 5k (max) Prefab…
The design of the character baffles me. Why does a bird character have mechanical spider legs? The top half looks medieval and the bottom sci-fi. It'd be nice to see some of that high tech-ness on other parts of him (the head, that massive collar, his armor, etc). The texture could benefit from some contrast. Right now his…
Hey Ryan that sounds interesting. If I understand correctly the computer sees this device as a single screen with a huge pixel width, and then the box simply splits the signal to the desired number of monitors? I'm affraid this wouldn't work too well in my case since one of my screen has a different resolution. I guess I…
Since you're going to bake those details into a normal map, it all becomes a question of what texture resolution you plan on using. That depends on how important is your asset compared to the rest of the environment and how powerfull is the hardware that you're targeting. I think there's no "right" answer for that but just…
Well sure, just make sure that crazybump's mixer can work in realtime and scale its effects with distance of the in game camera and you're golden. You are very correct with what you've said, but the benefit of being able to have a few generic material type detail maps which all can tile at a different frequency than the…
Looking good but far from done. Crits: 1) Whats up with the spec? Is he wearing a shinny rain coat? Is it cloth? Is the cloth wet and that is why it's shinny? The point I'm getting at is your spec is way off, cloth, especially old worn cloth won't have much of a spec at all. 2) Check your opacity maps, it looks like you…