This is something I had to figure out when I did my modular sci-fi scene. It is possible and fairly simple if you plan out your UV'ing on elements that are going to be rotated. The issue with static meshes is the orientation of the UV's. If you want to rotate them they all need to be set in the same direction with multiple…
I think this is fantastic, and I know what you mean by the *wow* factor. If you ask me, the element this needs for the wow factor, is the horses and objects that are attached to the Carousel. I also really like the lighting in this one Also, for the emmiting lights, cant you do that in a separate mesh? I am also interested…
I'm coming more from the point of view of an environment artist / prop artist where a lot of what I build has some element or being hard surface and I have tried my hardest to like Zbrush(for hard surface) but I always feel like im fighting it or doing some crazy work around while in 3D coat I hit one button and its done…
Thanks Guedin! You're right :) I've been trying build him up as a somewhat believable, athletic fighter, but still have that element of turtle-awkwardness, if you will. It's one thing I noticed most of the ninja turtle concepts have in common, that key level of odd proportions. I've build him up around human body…
One thing that was pointed out to me in one tutorial I read, is break down the material you are trying to emulate. Write a list of everything you can about the material you are wanting to emulate. What colours is it? Are the colours in a predicable pattern or are they random? What is the texture of the surface? Bumpy or…
A. This is a workflow for getting around mirroring problems, nothing to do with what he's asking B. Just offset your mirrored uvs by exactly 1 unit, no need to mess with adding or removing any modifiers. Max does not support multiple low meshes when baking, you will have to combine them all into 1 mesh before you bake. You…
Yesterday I learn about a Software called Octane Render, watched a tutorial by Julien Gauthuer, played with lots of nodes and made this City environment. C&C are welcome! (I think the overall looks not bad, it just kinda boring in the creative side. The focal is just P sign without knowing what interesting about it. Next…
thanks Auldbenkenobi. Forgot to add this in the first post but this is the overall inspiration shot. Not recreating it by any means, but still want the basic elements to be there.…
I worked today on a skid mark code that creates a mesh dynamically with fixed UV mapping so that it looks as if it was actually casted by the tank while moving. The yellow rectangles define the skid sources to draw from. The scripts places a new element to the mesh every certain reached distance. Worked on some intro…
Thanks for all of the responses! I still find myself having some issues with this. Would anyone be interested in making some cash for doing this? IM or Skype ( osirisstudios ) me if you are interested. I'll keep trying it out. The method I had the best luck with, was the dupping the mesh and using it as bones, which I had…