Because you are modeling a shotgun. There is this great tutorial here on polycount ;) http://www.polycount.com/forum/showthread.php?t=100984 Take a look at it, the weapon you are creating has nearly the same shapes.
I got her posed and am now working on finishing up some textures (especially the weapons and scarf). This is diffuse only, I'm thinking of adding a spec but I'm not sure yet.
Heya, I think you could emphasize the incandescenc effect more. Also, maybe blend the weapons into his arm with sometransparency mapped planes. You know like shards of ice?
Updated my portfolio with a few more pieces, namely a texture study, a weapon, and an archviz scene! Would love to get feedback on all of them, as well as anything you can think of!
it is a weapon objects are unique each has baked and each has own uv, i want to combine them but i have to repack uvs so i will lost position of textures
Also, just to clarify. This is the monster in the game from whos parts you craft this weapon set. Added to show where the overall design influence comes from. concept. Game model.
Literally on the front page there is a tutorial on making guns that walks you through the whole process: http://www.polycount.com/2012/06/22/weapon-creation-tutorial-m37-ithaca/#more-10020
Continuing from my last successful weapon art entry, here's another that I'm attempting: the AKS-74u. Below are some of the references I'm using, the 1st proving to be the most useful.
Just curious for your glitching window, did you figure out a solution? Also what is your perspective camera's near/far clip values compared to the size of your weapon?