(HELP) Update #4 - UV's problem on some of the car parts (Nearly at Texturing stage) Hello viewers, I have came across a problem in the modelling and uving for the car, which is preventing me creating the texture maps/ texturing stage. Help part is basically me putting my hand up, as I am unsure what to do on the uving…
Followed the tutorial, worked fine for myself, I get what you're trying to do now. So the modifier stack is just a way to replicate FWN without using an external script - you want to do it this way for sake of non destructive. You're using highpoly and lowpoly in regards not for normal map baking but rather lowpoly to…
Okay man. This may already be part of what you have intended but i'm gonna point some things out anyway. I'm also judging this as a still from the above screenshots - not as a map. In general the composition of this scene works well, you've got a focus point (the tram and the damaged building behind it). The close building…
To JadeEyePanda and Amile Duan: Thanks a lot! You guys give me a lot more confidence since this is the first time I am trying to transfer a sketch into a 3D scene. It is HARRRRD ...LOL To David.J , Laughing_Bun and Pixelb: You are right, I like the mood of the original sketch better too :P But it is too Diablo3 looking…
Alright, so I’ve done some research and some testing over
the last couple days and hopefully I have this understood now, but I still have
some questions This is a render in max. The one on the left shows the wood
boards with my UVs placed in the 0:1 space using a 512x512 seemless texture on
both sides tiled 4x. The left…
Great work so far, man. I know how it is to be working on something for so long that you can't judge what you've got anymore, haha. For me, I don't mind the blown out aspect of the image. Its a stylistic choice conveying heat on a really bright day, its a bit uncomfortable but so is real life. I feel like squinting my eyes…
thanks for all the encouraging remarks, and definitely for all the advice given. I've taken everything on board and made an update: Some things are a little off and embarassing (theres always something to be done differently :/ ) but I'm happy with the end result on all things so... @Autocon: Thanks again, I've now got all…
you're welcome everyone. it honestly wasn't all that much work, but i know it was enough to save other people the trouble i know they go through when they look at those images and think "that'd be a great ortho!" without realizing how much longer it actually takes to get to a usable ortho LoTekk: i don't need guff from…