Except the fonts in The Other Brothers are pretty clean. [ame=" https://www.youtube.com/watch?v=ySGw09JkYog&feature=plcp"]The Other Brothers - Alpha Preview - YouTube[/ame] text at 0:01 is very clean, possibly a rip from a (S)NES game. logo at 0:05 is clean, they just have extralarge capitals dangly blue neon at 0:07 is…
the program is well over a decade old and had several UI reworks so far. who knows how much of that has been hacked in - i'be surprised if they themselves could give an estimate for that without a really thorough review. i think most of us would love a regular interface, multi-screen compatibility, perhaps floating…
Ive changed the post possessing quite a bit and I think Im liking it more this way, I decided that I want to go for more of a dead feel than the concept art. Im curious to know which version other people like more, both of them would need tweaking to be right but Im trying to decide which way to take it. Other than…
plord I would thicken those feet/shocks, right now its looking kinda flimsy. you should look up "kelly backhoe" for some good references. Jesse Walsh that sculpt is looking great, but maybe the bolts could have more of a bevel, so it shows up better on the normal map. also the straps could be a bit thicker. i blocked out a…
Oh wow, I had reason to take a look for this script today and I'm amazed that people are still asking about this script a full decade after I wrote it, haha! Surely there are better ways of achieving these results out there now? I can't believe that a 10-year-old script is still the best solution... Either way, I apologise…
First of all thanks for the comments :) @Deforges: I sculped the terrain by hand since it is not too complicated. Terrain textures were done in world machine and substance designer. the rocks were done in 3dsmax and zbrush. I baked down a unique normalmap for the large rocks and used tileable rock textures for close up…
Thanks man! Finally getting around in the environments, and finally got some color. Reworked AO and added colored AO, shadows and ambient light, so lighting is much more harmonic This is a WIP of the second floor / tileset, (Military Training) missing a bit of ground decals but thats pretty much the direction its going.…
Hey sorry for the delay in response, forgot about this. I should of added IGES to the list of file types supported; as that is also one of them. So can REVIT files be if you have downloaded the additional extension for REVIT files with your 3ds max software. With Moi, I probably should of said that the majority of the time…
No for the statue it's just the standard Julie model shipped with zbrush that I used to explore different poses. I agree that everything looks too clean at the moment. I'm always afraid to push dirt and details too far and bring too much noise in the end. I plan on using decals to break repetition and add variation to the…
fearian, I am thinking of multiple camera shots type stuff This video re the fifa stuff is pretty nifty. they say it took them half a day to get the model looking 'perfect', then half a day for rigging. seems way quicker then sculpting to me they seem to go straight to the finished retopo mesh, not sure if that is…