Greetings! So far I only read on Polycount and now registered to join this great contest. There is a lot of awesome work done already. Best luck to all participants! I have to admit that I never played Lol and probably never will but anyway I like to take part and try my best to create something that might fit in. I'm a…
This looks like a lot of fun, I decided on a new skin and model for Braum, one of my favorite champions right now. My initial idea is to make him look like he's straight out of Bilgewater, like the other pirate themed skins, but I'm really excited for his shield. I want to design it after a part of a ship hull, with a…
Hah, thanks. Well, I wanted to keep focus on world building and level design rather than trying to make vegetation that I have no good workflow for. However I did try to make assets that are the focus points (the most important parts of the level) by myself. I am also trying not to overdo it with megascans, and add a…
Neebler is 100% right with his statements, read them carefully! The face in a character concept, at least in the final image, is everything. If this looks wrong, the rest doesn´t really matter anymore. There are also some anatomical issues, concerning her left (seen from us the right) upper leg.. feels too thin to me,…
if people dont have stable lives such that they can play video games, how will VR become the future of games? and somebody doesn't want to vegetate in a chair after working all day? They'd rather work up a sweat? what has social media won that games have not? Are they in some contest? is there only one winner? I thought…
Looks pretty good. On the first image the flat area on the hipoly got some funny stuff going on in the lowpoly. I assume it is supposed to be decoration but it doesn't look like decoration at all. Also that area is way too shiny. I mean I suppoes that's eye level and I wouldn't want my players to have to wears sunglasses…
Check out how I'm getting rid of my beveled corners. Notice the blue edges leading away from a beveled corner. Also, notice how I can reduce 3 edges to 1 (red lines). If someone showed a high poly hard surface on their portfolio, I would expect them to use proper topology like this. Also, that spherical part of your hard…
you've got to do the work before you'll really know if you like to do it all day everyday. consider doing a big project that would require you to do all of these different disciplines. This is also a good way to challenge yourself to overcome personal issues and see a project through to the finish. there is point where…
Perna, have you tried doing any hard surface in the latest z-brush? The video OP linked seems like it does a good job for boolean-heavy machined pieces, it could be faster than worrying about topo in 3ds max, assuming the end result will be part of a typical res normal map. Also the mask-painting/booleaning part of the…
My spoilerfree opinion: I didn't mind the science aspects...none of that bugged me and I loved the conflict of time/speed relativity... But it felt like the film was 1 part Signs, 1 part 2001, and 1 part gravity....and fell face first into a well of self-important storytelling. It was like Chris Nolan had a few too many…