Hey everybody, I'm having trouble wrapping my head around the animation workflow for udk, and in particular the workflow for first person animations. In particular, is the way the weapons are rigged and attached to the arms that confuses me. Any help would be appreciated.
Hello Everyone, This is a character m working on,I need help with the character's proportions.Its like 70% complete.I have to add ornaments,weapons and stuff.I dont get much free time,so its a slow progression. Some thoughts would be very helpful. Thanks. :)
Hello! In this personal project wanted improve my skills in S.D. I try represent a weapon, with SD and PS. Full modeling in SD. More pics: https://www.artstation.com/artwork/4bmxzW
It's a highres weapon, made out of metal. I'm sure someday I'll get good enough at ZBrush to sculpt really nice looking weld seams, but I'm on a time crunch at the moment. :/
Finished the interior. Let me know what you think. I want this to be AAA quality, I just don't think I'm there yet.. I'll be blocking out the weapons next.
Sweet!! those look deadly :) - If you're interested im looking for concept artists to draw designs for weapons/tools in a hobby project im working on! so dm me if you like!
What about a forest, a cabin, 2 weapons, and a shitload of samey looking zombies trying to kill the player. Heck that might just be small enough to be doable, and when it's that small, it's easier to polish.
Sculpt looks pretty decent but that gun doesn't belong at all. Peasants should have wooden and basic weapons. Staff, cane, bow and arrow maybe but not a high-tech sniper rifle.
Quick update. Got the clothes baked out. This is just normals and the vert color bake. No materials work yet. Feeling like she needs a weapon. Maybe a blaster of some sort.
Are you working with multiple concept artists? I'm seeing a very big difference in quality between your Cat courier and your weapon sketches and even the loading screens you've submitted