This is a very good step in the right direction. Thank you for taking the time to let us know what's going on. I know I definitely appreciate the updates to my copy of Suite.
Hey CGALSKEE! Please try these steps: Close Photoshop Run Photoshop as administrator Close Photoshop Run Quixel SUITE Attempt to run NDO again Let me know if that helps!
It is a tricky pattern to make tileable on a square texture, you'll likely have to cheat and construct it in multiple steps. Here is my version of it (the secret is to scale the shape non-uniformely in the tile generator).
That railing and step colour is looking a bit to orangey at the moment, looks odd in that place imo. Liking the layout, I agree with others by saying that good lights could make or break this piece.
Hey- shoutout for drawing ellipses and boxes so much. Seriously. So many artists try to sneak around that step and it bites them in the butt later. Keep going, these look awesome!
this is where actual modelling experience will help you, but odly the youngsters seem to prefer to skip that step nowadays i'd suggest you model a few characters, no zbrush allowed, as in the old days ;)
Watch the angle in which the wood planks are painted. They're looking a bit like stairs/steps to me. Have you tested to see what this texture looks like on a plane in 3D?
I did the first step of my animation with an animated shader. http://www.youtube.com/watch?v=e6DlU938vIc&feature=youtu.be For my shader i use ShaderForge . This is my dissolve shader.
New update on the blockout for the columns, went a bit further and actually kind of starting to really like the direction. Next step is some tweeking on the top and bottom of columns and start on the wall section.