I still have Deception III: Dark Delusion... frickin' amazing game. [ame=" https://www.youtube.com/watch?v=4bgNuRxpCGA&feature=related"]YouTube - Broadcast Yourself.[/ame]
It was like this. <.< [ame=" https://www.youtube.com/watch?v=iatSWM6q7rc&feature=related"]Syndicate missions (part 1) - YouTube[/ame] It would've been much better if it wasnt FPS but RTS.
Thanks guys =) I also like the second one more, also because the "cross" looks like a geometric ankh (an egyptian symbol related to eternal life). A happy accident =)
another thing that will raise the bar on next gen that isnt triangle count and texture resolution related is more advanced shaders, lighting and things like dynamic cloth, physics and particles.
You may want to check out the tutorials in the Master Thread: http://www.polycount.com/forum/showthread.php?t=86345 The ones that relate to custom characters should be relevant to your question.
You could probably repurpose it by giving it a more compelling statue on/in the fountain. Or use it to express your VFX skills: water spout, splashing, etc. All environment art related.
We are going to push my live stream out a week. It will be next Thursday. This is a good thing as we will have a DS2/Polycount related announcement to go with it! More details to come.
I think a very related technique to what Muzz is discussing is 'foreshortening.' - http://en.wikipedia.org/wiki/Perspective_(graphical)#Foreshortening - http://nsio.deviantart.com/art/Nsio-explains-Foreshortening-427366531
@miguelnarayan oh it's just some quality assurance work nothing art related sadly, but maybe i can woo them with my winning personality overtime haha. :silenced:
I don't think it's what you're looking for but I remember pior recommending Deep Freeze which seems related and rather nifty. EDIT: Might have been this thread.