I think its great :) The head is like a hammer by the way, it goes back and forth rapidly, hammering on whatever there is in front of the player (usually the ball).
It's the law of large numbers, it's a theorem of probability. It follows the average of mean of a set of numbers over a long period of time. Roulette players often refer to it.
I believe we'd rather see a simulator that allows players to shoot EA executives on their way to "work". ...the webcam idea would be great for that too.
See what exactly that culprit layer is doing. It's a folder filled with other layers doing god knows what. There could be a filter, a fill layer with some sort of texture in it etc that isn't playing nice with your uv set up. Smart materials don't always unviserally fully work on all meshes, there's bound to be some sorta…
Oh, this sounds like a method for encrypting source 3D files, not the final exported assets once they're bundled into a consumer-targeted game engine, APK, HTML5 player, etc.?
Worked on wood blending, grass texture and placement, bucket texture and some other small stuff. Player around with post process volume. Will finalize the lighting next and call it done.