Hi DarkEdge! This is not normal, should take only a few seconds. Some questions to start off with: -What version of the sute are you running? -What version of PS? -How big is your project? (Resolution of input files) -Whats the spec on your comp? Lots of questions, but ut will hopefully help solve this issue quick :)
What the .... specs here :http://reviews.cnet.com/laptops/asus-g60jx-rbbx05-core/4507-3121_7-34024579.html?tag=rnav and link to bestbuy on the right.. Edit: how the .. shitballs do you paste a link form bestbuy.. ? Anyway its the only assus for 899$ if you check the below $899 it will be the only one..
I was thinking that, but I'm seriously not the best with concepts and planning, I screw up and get put off, but I still don't even have the whole scene planned through in my head. yeahh that's true, I don't need a spec or bump for this one.I must say I didn't think of that, thank you!
How important is IPS if I'm going to be sitting in the same spot while using it? What sort of contrast ratio should I go for the $300 price range? What brightness? thanks Do these specs look any good for graphic design or is it more of a gamer model?: http://www.newegg.com/Product/Product.aspx?Item=N82E16824254052
I had a producer who thought this would work...he didnt consider the mounds of garbage you have to wade through to get a decent model...or the headache of trying consolidate an art style piecemeal through a matket place..it's easier to interface with a professional artist with an exact spec, that you can give revisions and…
I'm working at a company where we mainly do raytraced automotive renders and many cars we receive from customers are hollow/have no motor. Therefore we just add a blackout plane that covers all the spots where you can see through the car and assign a black material with no spec/gloss to it.
PIOU PIOU! Mix between colossus-immortal and charges up like the void rays, such IMBA! more sc 2 fanart fun, I wonder if its different enough from the current units, I am eventually gonna stick to a design and make it in 3d with sc 2 specs and try to integrate it in the game.
I absolutely will! (: Ah, thank you very much, TF2 was ofc a big inspiration for us. I've done a base metal diffuse and started to work a bit more on the barrel. The ambient occlusion that's on is a failed bake from Xnormals that will ofc be updated. The diffuse also work as a spec for the moment. Using Kodde shader 0.6.
WIP of a firey temple with a froggy motif...Why frogs? Because fire frog several posts up. Shopping List: -Better Fires -Spec and Normal everything -Redo Wall Textures (those be old... I think I painted them, but can't remember it's been so long.) -Improve lava -Stuff -Cowbell
The spec on the last shots are too wide now. I like the ones on the first high poly shots. I would revisit the material parameters for that and add some variance to the roughness. I also liked that the high poly had more of an orange tint rather than a paler yellow tint. Keep going man!